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Installation: This is the Command and Conquer 4 complete save with arsenal and everything. My friends, my community, my 2nd family I’ve been your C&C Community Manager for over 6 years, especially if you consider my days with the BFME franchise.Īurora Keymapper Download. It was from that point on that I felt like my journey as your Community Manager truly beganI wish I could end this journey with patching Zero Hour again and Kanes Wrath, but alas, here we go. I’ll never forget my first act of duty as the C&C Community Manager, I got Zero Hour patched! The community reaction was like peace had been restored to the world! And of course, I wanted to have my own official thread about it.Īt this time, I'll leave everything with what I said below, Per 'Goodman' Bonomi will be on here soon, he is a 'Goodman' indeed, please treat him well =) I realize I was never perfect, but I always did everything with the best intent and with my best efforts under any circumstance. Hopefully soon in the future if C&C4 is moddable then additional changes will be issued.I realize someone else posted my e-mail to the Community Leaders, but its the same message I intended to post on here.
COMMAND AND CONQUER 4 TIBERIUM TWILIGHT OFFLINE PATCH PATCH
Now why is this called unofficial C&C4 patch 1.04? This modified maps.big is just the beginning of that. Please put them in this directory path C:\Users\your user name\AppData\Roaming\Command and Conquer 4\Maps:
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The following 17 skirmish maps I found in "maps.big" were partially complete (not easter bugs btw) because then otherwise there would have been 32 official skirmish/MP maps. Also IDK if someone out there did finish those incomplete maps and released them. Those have been edited for playing with given names, but I don't know if I have the time to enhance the maps by adding in more objects and terrains onto them. I have also released 17 other skirmish/MP maps (in a separate pack) that were incomplete by developers due to the development rush (because of that EALA shutdown).
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To confirm, there are 18 SP mission maps, 15 official skirmish/MP maps, a small amount of test maps related to already created official SP and MP maps, and 17 skirmish/MP were actually incomplete and also not-ready for skirmish play. I probably would make it more interesting in the future that even AI players will have their CP set to 300 as well.ĥ) A few official SP/MP maps that were not finished by developers have been finished by myself. The 2nd player has the CP set to 100.Ĥ) All official skirmish and MP maps have their CP set to 300 for human players only. Last 3 NOD missions (including the bonus mission) have their CP set to 300. The 2nd player has the CP set to 100.ģ) First 4 NOD missions have thier CP to 200. Last 3 GDI missions have their CP to 300. Until I get a better OS Big Editor if Banshee is still developing, the size of that BIG file isn't exactly what C&C4 originally has.ĭownload (17 skirmish maps unfinished by EA): ġ) First 3 tutorial missions have their CP doubled.Ģ) First 4 GDI missions have their CP to 200. All you have to do is to overwrite that file in your C&C4 Data directory and it should work in-game. This is the first release of that modified maps.big. Well fear no more, I actually found a way to increase the number of command points for both SP and MP maps. Well, most people were complaining about lack of more units on the battlefield.